WebMar 15, 2024 · Ships will be automatically grouped into fleets at ports as they are constructed. If one does not like the way fleets are organized, one can drag-and-drop … WebSteam Workshop: Hearts of Iron IV. 自己用的一些兼容性好比较好用的mod和一些大型mod及其衍生mod 从上到下已分好类别 以下详细介绍: 只能原版用的mod 52 Chinese Localisation,52汉化不
Ships have too short a range Paradox Interactive Forums
WebFeb 13, 2024 · Ships will sail out to join a fleet they are assigned to when completed from the 'nearest' home port to that fleet (read, port on core territory / at least connected to it by land). IIRC the only time a ship won't deploy is when you have not got the manpower to crew the ship or you have not got a port to launch the ship from. WebJan 22, 2024 · Selecting ships and right-clicking another task force reassigns them there. Multiple selected task forces can be merged into one. Selected ships can be automatically distributed in balanced task forces, which attempts to create task forces with good ratios of screens, capital ships, and carriers. Automatic reinforcement new york times readership 2022
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WebMay 1, 2024 · And if you're testing, why are you having ships in the building queue? Just remove them, and when you need them, build them directly? 2) How do you suggest that … WebJun 15, 2016 · Ctrl+rightclick on the naval base icon not province itself. It should work. If it's not working maybe it just bugged out, try reloading. #1 BellatorMonk Jun 15, 2016 @ 7:46am You might need to click on the Home Base item under the fleet first so the screen knows you want to manage the item, then Ctrl+RMB on the new base. WebMar 4, 2024 · Yep, each level of Naval Base can support repairing a ship. My big peeve right now is that ship's seem to arbitrarily decide where to go in for repairs. It's very annoying to discover that a fleet has been sitting idle for ages because it decided to dock at a level 1 naval base for repairs. new york times reader software